A fixed-price product studio

Shipping products.Not hours.

One flat fee. A clear delivery window. End-to-end ownership in a long‑term partnership.

01 — About

Every project, built like a product.

Most software is built by the hour. The project ends in an hourly billing black hole.

Ship works differently. Each product is owned end-to-end — from your first call to your hundredth release — and treated like a product, not a ticket: what it's for, who it's for, and whether it actually works.

02 — How it works

Four steps, no surprises.

01
Discovery
Understand the user, the market, and the real problem worth solving. The idea gets pressure-tested, and the scope gets shaped together, before anything is quoted.
02
Quote
You get one flat fee and a delivery window. No hourly rates. No surprise invoices.
03
Build
You stay in the loop as the product takes shape. If something needs to change mid-project, it's scoped and agreed before any work starts — so the budget holds.
04
Ship
A fully built product, live and ready for your users. Clean codebase, clear docs, nothing left half-finished.
03 — Fixed vs hourly

Same product. Different math.

 
Hourly team
Ship.
Price
Grows with the hours
Fixed before work starts
Incentive
Bill more time
No reason to drag it out
Speed
Handoffs between layers
One owner, no handoffs
Time to revenue
Whenever it's done
You start earning sooner

Paying by the hour isn't just expensive — it's slow. Every month a product isn't live is a month it isn't earning.

04 — The partnership

Build once. Stay on.

The day your product ships is when most agencies disappear. With Ship, it's when the real relationship starts — staying on to fix what breaks, build what's next, and turn every “we should have this” into shipped work that already knows your product, your users, and your stack.

06 — Next

Have something to build?
Time to ship.

Let's talk